Modding Shadow Empire: An Introduction
Modding Shadow Empire This post is about Shadow Empire and its multiplayer scene. If you want to skip to the technical details, wait for the next post in the series! I’ll link it here when I write it.
An Introduction to Shadow Empire Shadow Empire is my favorite video game. Shadow Empire synthesizes rigorously physics-driven procedural planet and history generation a la Dwarf Fortress, “Paradoxical” immersive roleplay-driven grand strategy games, 4X mechanics that turn research into its own minigame, an unforgiving WW2 logistics simulation, and above all else the depth of grognardia, and a bona-fide Slytherine hex-and-counters wargame with randomized unit and formation customization – for play in a sci-fi setting, detailed in novella-length chapters in the manual, providing a cynical leftist future-history defined by machiavellianism, macroeconomics, and a Kojima-esque fixation on nanomachines creating new life that then dumps you into something like Dune, Waterworld, Mad Max, Forbidden West, or something brand new, like an eighty-two meter tall Evasion Puma that stomps harder than a bunker buster.